Wednesday, March 27, 2013
Sorry I have not been able to post in the last...YEAR LOL! Anyway, I am back with much success and would like to introduce to you some of our new projects. First of all, thank you all for supporting us and playing our games, we have now completed two Awaken games and are on our third.
First project: Awaken Front Lines: http://www.kongregate.com/games/Ramos_emanuel/awaken-front-line
Second Project: Awaken 2: ROH: http://www.kongregate.com/games/Ramos_emanuel/awaken-2-roh
Feel free to check them out, give it a good honest rating and favorite it! Also, please comment and tell us what you are looking for in our games and any helpful tips or suggestions you might have! We'd love to hear from you guys!
Announcing our third and ongoing project: Awaken Black Blood. This is a MMOPG (yes you heard correctly!) and here's a list of what we got going so far:
In the two months we have been working, we completed 4 out of 16 missions. However, we updated Awaken RoH or Rise of Heroes with sandbox mode and the following:
-improved AI with the possibility of enemy customization
-fully interactive environment
-new search system
-more diverse and new enemy special powers
-melee combat and melee weapons
-improved graphics and graphic design
-larger screen size
-more soldier customization options
With that in mind, here are some preview pictures!
Sunday, March 4, 2012
Thursday, September 15, 2011
Basically the same game-play as before, but in a different environment with completely different twists to the plot! As you may have seen in the upper right hand corner, the infected or "zombies" can be hidden in the foliage, so be wary of enemies trying to sneak up on you!
As you can see here, your soldiers can be hidden as well!
The second major update we have incorporated are the two mini-games! We want to create a game that not only plays well the first time around, but will have a good re-play value! These mini-games that, unfortunately, must be unlocked, are completely new control-wise. The player uses W,A,S,D to control a car around an urban, as well as a jungle environment. We are especially pleased with this because it allows the player to be more "in-control."
Car Mini-game (Urban):
Don't worry, for those of you that aren't spontaneous learners, we have inputted instructions. Also, as you can see, elements such as a timer and "armor" are present. Hitting zombies will lower your "armor" (equivalent to health) and the timer will go down at a steady rate throughout. May seem hard right? But in reality, it is very rewarding if you can complete it successfully.
Thanks for tuning into JR01 once again, We hope to update the game soon!
Thursday, September 8, 2011
We are now approaching the finish line for our latest game, Awaken: Hell Unleashed! We have not been in touch with the public due to the massive amount of work we have put into the game, so here are the current updates/revisions:
- speling mistakes fixed
- each quit buton will pop up a window for confirmation
- some small ballance added to achievements
- mission description text
- some game butons & icons polish
- roll over soldier and ennemys will display ther health bar
- some bug fixes
- 1 more mission
- some more polish
- roll over with information for all butons
- speed up buton : pause,x2,x3
- all skills of soldiers now work
- ranged ennemys
- search toll for buildings
- Sniper and its upgrade
As you can see, we have added a tremendous amount of options since we have last spoken to the public! We are trying as best as we can to have better frame rates, customization, replay value, and just overall a very well polished game. One of the biggest updates we have incorporated was the car mini-game, soon to be called the Vanguard Mission. The goal is to use W,A,S,D Controls to safely defend a truck/car to the destination. While most of the game was confined to point and click/mouse only, we have decided that mixing it up a bit would help keep the player guessing! As always, all suggestions are welcome.
If you have played a game for a while now, then you should have noticed that there are ranged enemies. These zombies are much MUCH harder to defeat than the usual joe. The super soldier MK I, the tan ones, hold common guns, while the black ones, Super soldier MK IIs, wield a devastating chain-gun! As you can see, we are trying very hard to balance out the AI.
One of our most prized elements in the game are the different "events." For example, you may find a wounded survivor, or a computer that needs hacking. This could be one of our finest implemented ideas in the game, due to the added task of searching houses by holding one's mouse over it. This allows the player to interact more with the game! As always, this is our main goal.
We will be adding more maps/terrains and a whole new branch of the story to keep the player entertained. We hope to work to our best extent to perfect both game-play and creativity. Thanks again for tuning into JR01 Updates, we hope to release the game soon!
Sunday, August 21, 2011
Alas, we come to the final week of preparations and final touches. Here at JR01 Studios, we are working extra hard in completing everything in anticipation for our very first release! The first installment (out of three) will be officially named, Awaken: Hell Unleashed! Unfortunately, we will be unleashing hell delayed for an unknown period of time, but no worries, we are still scheduled to have it out THIS WEEK! To compensate for this, we have decided to let you guys sneak a peak on some new screen-shots!
Screenshot: Night Vision
A nice little touch for those of you that aren't too coordinated in the dark.
Next up, we have something that will make all of those customization fans go crazy!
Screenshot: Shop, inventory and Recruiting center
|"State of the art weaponry doesn't come cheap"|
|"Don't forget to give your soldiers weapons"|
|"Hire and Fire at will"|
And a little Preview of what the mission launch screen looks like:
Screenshot: Mission Map
|"Commence mission...at your own risk"|
Everything is almost done:
-Polish 50% done
-Game Engine 95% done
-Mission Briefing 0% done
-Artwork and animations 100% done
To Breakdown the enemy for you, we have decided to release this:
From left to right:
-Super soldier MK I [Prototype]: A Half robot, half zombie. Very smart, very deadly. Lacks the finesse and efficiency/power of a super soldier MK II
-Zombie soldier [common]: A zombie equipped with army-issued equipment. Travel in packs using basic infantry firearms. lacks speed, cunning, efficiency and power of a super soldier, but faster and stronger than a zombie grunt
-Zombie grunt [infected]: The staple of the horde, most of the zombies you kill in the game will be a grunt. Carrying no weapons or armor, they are more of a pain to kill than they are worth. Biologically resistant to damage, they are almost super-human, although limited by slow strength and immense stupidity.
-Super Soldier MK II [cyborg]: State of the art killing machines, these things will decimate your squad in seconds if you aren't careful. armed to the teeth with the most destructive weaponry, they are both fast and cunning. It will take extreme precision and careful planning to take one of these bad guys down. Proceed with caution.
|"In the second installment, you will be commanding on the field"|
Tuesday, August 9, 2011
Paul James: Composer
Brendanduley: Sound Effects
Fettspilen: Blog writer (for those of you that read German)
Here's a new updated picture of Awaken Game-play:
As you can see, we are adding more colors and details to the characters in game as well as the player's surroundings! The engine is under construction and the team is awaiting its finish so that the final touches (polish, text revising, mission briefings, etc.) can be laid. Sounds are now completely done!
Only 11 more days until Awaken release! Keep checking back for more updates!
Thursday, August 4, 2011
First of all, I would like to welcome and introduce JayKornel, our new concept artist to the team! He makes wonderful concept art that you may enjoy further down the post.
Today jagdish added first squad command"hold the line" and first scripts for ranged weapons. That`s right, now soldiers can shoot! Also, I added some animations for walking ,shooting, hand combat, aiming and others. Good commeback.
|"The dawn of a new day, truly a rude awakening"|
|"When in doubt, pump a zombie full of lead"|
The dead arise to correct the sins of the living…
During WWII, scientists all over the world were trying to create a super weapon, arms of mass destruction, as a means to end the long and painful war. Bright minds in the Soviet Union, the United States, Germany, and the United Kingdom were scrambling to gain a major advantage over the other side. The Allies, already at a disadvantage from the loss of France, were desperately in need of immediate help. While the war was being fought on numerous fronts, the scientists at home in America began the Manhattan project. Laboratories all over the nation focused their efforts on building new war technology. Numerous tests were tried, and failed. Chemicals were dumped into holding facilities; failed projects to create super humans were contained in secret facilities. These projects were known as Valhalla, an organization dedicated to the re-animation of the dead. In Nevada, sights of “aliens” and “other worldly beings” were seen in unsuccessful attempts to keep the tests away from public eyes. One of the most famous holding facilities, Area 51 still contains the long forgotten technologies of the WWII era. After VJ day (Victory in Japan), Countries around the world heaved a sigh of relief, and began rebuilding, reconstructing, and commencing a long period of healing. All seemed to be improving…
Until the Cold War.
After WWII, the Soviet Union began an arms race with the US as tensions rose. Both sides began to amass nuclear weapons and methods to exploit the other. When the USSR released Sputnik, the US was sent into a frenzy of anti-communism. The concept of Super Humans began creeping back into the minds of mad scientists, and other researchers. Numerous specimens were kept in secret underground lairs to prevent them from destroying mankind. Luckily, before any violence erupted, the Berlin Wall was torn down, and The Soviet Union dissipated, giving way to a smaller, weaker, Russia. After that, many famous scientists, praised for intellect and achievement, became corrupted by the feeling of power; the feeling gained by the vast armies they could create from super humans. Thus, the government sent the FBI to arrest these madmen. Again, an era of peace followed, and the people slowly forgot about the labs. Only, no one seemed to believe the scientists succeeded in creating super soldiers. Even when they explained to the government, no one would listen. Slowly, but surely, the monsters, hidden away began to escape, learn, evolve, and created more and more of their own brethren.
However, not all gone unnoticed. The FBI formed a coalition with Zero Corporations, an international counter-super soldier organization. Together, they monitored the progress of the zombies and undead. The Chinese began supplying the US with funds to eliminate the threat in its early stages. However, no one could imagine the destruction to follow.
In an abandoned laboratory in southwest Nevada, a team of covert-ops, hired by Zero Corp. began to infiltrate the heartland of the super soldiers. The CPU, sensed the breach, and issued the awakening of millions of zombies across the nation, before the mercenaries could stop the transmission, the undead army began to raze and pillage the countryside, slowly making their path of destruction towards the major cities. Some say the Mayans foretold this. Perhaps this was what the Apache described as the final days of the world. Others believe that Judgment day, spoken by many prophets, written in the bible, was about to take place. Mankind, a species long credited by the ability to overcome, was about to face uncertain doom. While those above ground were ignorant and oblivious of the dangers yet to come, the zombies became smarter and smarter, developing plans to take over.
The world… is about to